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Durak logic games
Durak logic games











durak logic games

National Research Foundation of Korea ( ). Ministry of Education of the Republic of Korea ( ). Interested researchers may request access to the data at This work was supported by the Ministry of Education of the Republic of Korea and the National Research Foundation of Korea (NRF-2020S1A3A2A02103411), granted to D.I. Data are owned by the National Youth Policy Institute of Korea(NYPI) and authors do not have permission to access and share the data. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.ĭata Availability: Data cannot be shared publicly because of sensitive participants information as well as governmental restriction. Received: JAccepted: JanuPublished: February 10, 2022Ĭopyright: © 2022 Kim et al. PLoS ONE 17(2):Įditor: Marcel Pikhart, University of Hradec Kralove: Univerzita Hradec Kralove, CZECH REPUBLIC The implications of the study results were discussed with a special emphasis on Internet gaming addiction interventions.Ĭitation: Kim D, Nam JK, Keum C (2022) Adolescent Internet gaming addiction and personality characteristics by game genre. Also, Internet gamers users of particular genres showed significantly lower self-esteem (Arcade/Shooting), conscientiousness (Racing), empathy (RPG), and sense of community (Racing and RTS) scores than comparison group. In particular, post-hoc tests showed that Real-Time Strategy (RTS) and First-Person Shooter (FPS) game users have higher levels of tolerance, withdrawal, and neglect of everyday life compared to other genres such as Role-Playing Game (RPG), Racing, and Arcade/Shooting. ANOVA analysis revealed that Internet gaming addiction and personality characteristics varied according to the game genre played. A total of 3,217 elementary and middle school students across Korea participated in the survey that included the Maladaptive Game Use Scale and the Adolescent Personality Questionnaire. To better understand adolescent Internet gaming addiction, this study sought to identify the differences in Internet gaming addiction and personality characteristics based on the game genre played. Internet gaming addiction may take on a different form according to the particular characteristics of a game being played. However, not enough literature on Internet gaming addiction has considered the diversity in game genres. With the emergence of a new concept called ‘Internet Gaming Disorder’ in DSM-5 and ICD-11, related research is underway around the globe.













Durak logic games